Hey again! Let’s get right into it The first thing I did was take care of the most pressing issue I mentioned last week: the poor performance of the new User Interface. What do I mean by “poor performance”? In this case, it meant the new UI made your phone do too much work for no good reason, causing lags and stutters. It was… Painful, to say the least. I’m happy to say that it seems I have fixed these…

Read More


Read More

Welcome to “This Week in Development”, a (hopefully) weekly summary of work done on the game this week! I’m hoping this’ll keep things interesting in the run-up to the release of The Big One, and hopefully give more insight into what’s coming and the development process. So what’s happened this Week in Development? I’ve been putting a significant amount of effort into a very major task: Redesigning the User Interface While it’s true that the current UI isn’t technically the…

Read More


Read More

UPDATE 15/2/22: A new patch 1.5.12 is now rolling out fixing a critical issue – details at the bottom of the post Yes, it’s been a long time, around 2 years I think, and I am sorry about that. This update isn’t huge, with very little new content, but it hopefully addresses a long-standing and incredibly frustrating bug. The Dreaded Save corruption. It didn’t happen often, and I was never able to reproduce it at home, but it was real,…

Read More


Read More

This is a Post about the game Too Many Birds!™

Update 1.1 is here!

This update features many general improvements, many new features and completely updates the match 3 section!…


Read More

Read More